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Konstantinos-Hercules Kokkinidis, Georgios Patronas, Sotirios K. Goudos, Theodoros Maikantis and Nikolaos Nikolaidis
The purpose of this study is to examine the impact of educational software characteristics on software performance through the mediating role of user acceptance. Our approach allows for a deeper understanding of the factors that contribute to the effecti...
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Violeta Migallón and José Penadés
Graph theory is a common topic that is introduced as part of the curricula of computing courses such as Computer Science, Computer Engineering, Data Science, Information Technology and Software Engineering. Understanding graphs is fundamental for solving...
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Christos Troussas, Akrivi Krouska, Panagiota Tselenti, Dimitrios K. Kardaras and Stavroula Barbounaki
The extensive pool of content within educational software platforms can often overwhelm learners, leaving them uncertain about what materials to engage with. In this context, recommender systems offer significant support by customizing the content delive...
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Julián Conesa, Francisco José Mula, Kristin A. Bartlett, Ferran Naya and Manuel Contero
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work, we present a novel software application based on immersive VR in which users can interact simultaneously with a model in a shared virtual scene and maintain a...
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Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are...
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Daniels Kotovs and Aleksejs Zacepins
This research work presents a developed geographic information system-based interactive map application to support beekeeping activities. The interactive map includes various features such as flowering calendar, weather information, and information about...
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Janis Dalbins, Kristo Allaje, Hendrik Ehrpais, Iaroslav Iakubivskyi, Erik Ilbis, Pekka Janhunen, Joosep Kivastik, Maido Merisalu, Mart Noorma, Mihkel Pajusalu, Indrek Sünter, Antti Tamm, Hans Teras, Petri Toivanen, Boris Segret and Andris Slavinskis
Nanosatellites have established their importance in low-Earth orbit (LEO), and it is common for student teams to build them for educational and technology demonstration purposes. The next challenge is the technology maturity for deep-space missions. The ...
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E.E. Istratova,P.V. Lastochkin
Pág. 45 - 52
Taking into account the personal achievements of students in extracurricular activities is a popular area in the field of education. However, the development of this area is difficult due to the lack of a comprehensive assessment methodology and the nece...
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Luis M. Sánchez-Ruiz, Salvador López-Alfonso, Santiago Moll-López, José Antonio Moraño-Fernández and Erika Vega-Fleitas
The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-dura...
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Bartosz Marcinkowski
Pág. I - II
This thematic issue introduces two structured literature review articles as well as a couple of empirical ones. The authors of the literature reviews move into the broad field of assuring the quality of IT artifacts, focusing on different dimensions of t...
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