28   Artículos

 
en línea
Elizabeth Ayangunna, Gulzar Shah, Kingsley Kalu, Padmini Shankar and Bushra Shah    
The use of the internet and supported apps is at historically unprecedented levels for the exchange of health information. The increasing use of the internet and social media platforms can affect patients? health behavior. This study aims to assess the v... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras    
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc... ver más
Revista: Applied System Innovation    Formato: Electrónico

 
en línea
Emmanuel O.C. Mkpojiogu,Azham Hussain,Monday Onah Agbudu     Pág. pp. 124 - 137
Although, there are several literatures pertaining to the security issues in the use of mobile apps, these literatures do not sufficiently address issues about the security challenges in the use of mobile educational app. Hence, this work attempts to rev... ver más

 
en línea
Azham Hussain,Emmanuel O.C Mkpojiogu,Pauline Chiamaka Okoroafor     Pág. pp. 161 - 170
This systematic literature review was set out to review available literature on autism spectrum disorder and educational mobile apps with the aim of investigating available educational mobile app and how teachers can utilize these apps in assisting autis... ver más

 
en línea
Azham Hussain,Emmanuel O.C Mkpojiogu,Celestina Chinenye Ezekwudo     Pág. pp. 149 - 160
There are several literatures pertaining to the self-efficacy of student, and educational mobile apps, but no work has been done yet on the improving the academic self-efficacy of students using mobile educational apps. This study therefore employed syst... ver más

 
en línea
Azham Hussain,Emmanuel O.C. Mkpojiogu,Elizabeth Tolulope Babalola     Pág. pp. 178 - 194
The paper examined the use of mobile educational applications to foster work and play in learning. Three research questions were asked to guide the study. Fifty (50) articles pertaining to the use of mobile educational applications in classrooms were dow... ver más

 
en línea
Tord Hettervik Frøland, Ilona Heldal, Gry Sjøholt and Elisabeth Ersvær    
Simulations, serious games, and virtual reality (SSG) applications represent promising support for achieving practical proficiency, but it is difficult to know how to introduce them into a new environment. This paper aims to contribute to a better unders... ver más
Revista: Information    Formato: Electrónico

 
en línea
Agathi Stathopoulou,Zoe Karabatzaki,Dimosthenis Tsiros,Spiridoula Katsantoni,Athanasios Drigas     Pág. pp. 89 - 101
For many adolescents in developed countries mobile apps can be the easy way for learning and teaching. This paper examines its role in secondary education focusing in mobile applications that support autistic students. The results of a research revealed ... ver más

 
en línea
Si Fan, Jan Radford and Debbie Fabian    
Connectivity is intrinsic to all aspects of our life today, be it political, economic, technological, scientific, or personal. Higher education is also transcending the previous paradigm of technology enabled content delivery and e-learning, with a new e... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Mostafa Al-Emran,Sohail Iqbal Malik     Pág. pp. 85 - 88
Google Apps brought many opportunities to enhance the work performance in the higher educational settings. This study aims to investigate the impact of Google Apps at work from the perspective of the higher educational institutions. An online questionnai... ver más

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