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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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Zuopeng Li, Hengshuai Ju and Zepeng Ren
The existing research on dependent task offloading and resource allocation assumes that edge servers can provide computational and communication resources free of charge. This paper proposes a two-stage resource allocation method to address this issue. I...
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Yunhe Guo, Zijian Jiang, Hanqiao Huang, Hongjia Fan and Weiye Weng
In order to improve the problem of overly relying on situational information, high computational power requirements, and weak adaptability of traditional maneuver methods used by hypersonic vehicles (HV), an intelligent maneuver strategy combining deep r...
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Mengjing Gao, Tian Yan, Quancheng Li, Wenxing Fu and Jin Zhang
As defense technology develops, it is essential to study the pursuit?evasion (PE) game problem in hypersonic vehicles, especially in the situation where a head-on scenario is created. Under a head-on situation, the hypersonic vehicle?s speed advantage is...
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Sara de Freitas, Victoria Uren, Kristian Kiili, Manuel Ninaus, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Sylvester Arnab, Stephen Jarvis and Kam Star
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research pape...
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Ricardo Moreno-Rodriguez, José Luis Lopez-Bastias, Miriam Diaz-Vega and Rosa Espada-Chavarria
Although educational breakout has been implemented in pre-university stages, there is little evidence in subjects related to history in postsecondary levels. The aim of this paper was to present the results obtained after implementing an educational brea...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Maria Zafeiropoulou, Charalampos Sotiriou and Vladimiros Spiridis
Augmented Reality (AR) could provide key benefits in education and create a richer user experience by increasing the motivation and engagement of the students. To this end, the current paper presents a system with three AR applications for teaching physi...
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Luis M. Sánchez-Ruiz, Salvador López-Alfonso, Santiago Moll-López, José Antonio Moraño-Fernández and Erika Vega-Fleitas
The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-dura...
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Rubén Camacho-Sánchez, Aaron Rillo-Albert and Pere Lavega-Burgués
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in education. This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university st...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc...
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