24   Artículos

 
en línea
Muhammad Nazar,Rusman Rusman,Isfin Cahyani Putri,Kana Puspita     Pág. pp. 111 - 124
Nowadays, smartphones are not only used for communication purposes but also for gaming and studying. Gaming is trendy among adolescents in daily activity. The gamification of chemistry concepts, therefore, becomes very interesting and promising to enhanc... ver más

 
en línea
Ruzinoor Che Mat,Miyata Kazunori,Azman Ab. Rahman     Pág. pp. 113 - 129
There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a ... ver más

 
en línea
Lizie Sancho Nascimento, Nelson Zagalo and Laura Bezerra Martins    
After a literature review published by Nascimento et. al. (2017), the research team noticed the lack of studies focused on game controllers? accessibility during use by children with Down syndrome. In view of that, this research describes a mobile game d... ver más
Revista: Information    Formato: Electrónico

 
en línea
Sutariyani Sutariyani,Wisnu Wendanto,Muhammad Nur Ali     Pág. HAL. 29 - 34
Perkembangan teknologi informasi di era digital saat ini banyak sekali yang menggunakan dan memanfaatkan gadget guna dalam berbagai hal, seperti halnya anak-anak seringkali terjebak atau kecanduan dalam menggunakan gadget untuk bermain game dan menghabis... ver más
Revista: Jurnal Go Infotech    Formato: Electrónico

 
en línea
Yeonghun Lee and Yuchul Jung    
As the size of the domestic and international gaming industry gradually grows, various games are undergoing rapid development cycles to compete in the current market. However, selecting and recommending suitable games for users continues to be a challeng... ver más
Revista: Information    Formato: Electrónico

 
en línea
Anton Respati Pamungkas,Kristono Kristono,Rizky Dwi     Pág. HAL. 1 - 10
Taman Kanak-Kanak Jati Kencana merupakan Taman Kanak-Kanak yang terdiri dari dua kelas setiap kelas yaitu kelas nol kecil dan kelas nol besar. Anak usia kanak-kanak pada dasarnya memiliki perkembangan kognitif yang sangat baik. Untuk membantu anak didik ... ver más
Revista: Jurnal Go Infotech    Formato: Electrónico

 
en línea
Mohammad Ismail,Ahmad Fuad Ibrahim,Mohd Rafi Yaacob,Asrul Hey Ibrahim,Mohd Nazri Zakaria,Razli Che Razak,Mohd Nor Hakimin Yusoff,Tan Tse Guan,Anis Nabila Kamaruddin     Pág. pp. 141 - 150
Psychometric Test has been used as an individual trait measurement for a long time for both experienced entrepreneurs as well as young generation who are looking for their potential in entrepreneurship. The assessment and measurement of strength and weak... ver más

 
en línea
Toni Ardyanto,Anton Respati Pamungkas    
Game is one of the entertainment that is loved by a wide variety of backgrounds ranging from children to adults.  According to App Annie one type of game that is much in demand to play is a adventure game genre. Selected as entertainment because the... ver más
Revista: Jurnal Go Infotech    Formato: Electrónico

 
en línea
Joshua Sablatura and Umit Karabiyik    
As the geolocation capabilities of smartphones continue to improve, developers have continued to create more innovative applications that rely on this location information for their primary function. This can be seen with Niantic?s release of Pokémon GO,... ver más
Revista: Information    Formato: Electrónico

 
en línea
Alvian Putra Mahardhika,Dwi Kuncoro    
Playing games is one way to relieve boredom and stress of everyday activities. Type of game more and more as the development of technology, from the desktop to the smartphone game. Android operating system to be one of the most popular mobile phone in th... ver más
Revista: Jurnal Go Infotech    Formato: Electrónico

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