3   Artículos

 
en línea
Benjamin Williams, Panagiotis D. Ritsos and Christopher Headleand    
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been no evaluation to date which asses... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Arttu Julin, Kaisa Jaalama, Juho-Pekka Virtanen, Mikko Maksimainen, Matti Kurkela, Juha Hyyppä and Hannu Hyyppä    
The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of r... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

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