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Benjamin Williams, Panagiotis D. Ritsos and Christopher Headleand
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been no evaluation to date which asses...
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Arttu Julin, Kaisa Jaalama, Juho-Pekka Virtanen, Mikko Maksimainen, Matti Kurkela, Juha Hyyppä and Hannu Hyyppä
The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of r...
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