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Jakub Swacha, Ricardo Queirós and José Carlos Paiva
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Jakub Swacha
Providing students feedback on their exercise solutions is a crucial element of computer programming education. Such feedback can be generated automatically and can take various forms. This paper introduces and proposes the use of visual profiles of code...
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Jakub Swacha
The number of received citations and more complex bibliographic measures calculated based on them, such as the h-index, remain the most widely used indicators for measuring research impact in an objective and easy-to-compute way. However, using the numbe...
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Artur Kulpa and Jakub Swacha
The popularity of smartphones and widespread access to mobile internet removed earlier barriers to reliance on mobile applications run on visitors? own devices for guidance in tourist attractions. At the same time, the tourists? rising expectations call ...
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Jakub Swacha, José Carlos Paiva, José Paulo Leal, Ricardo Queirós, Raffaele Montella and Sokol Kosta
The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a means to represent the set of gamification concepts and rules applied to courses and exercises separately from their actual educational content. This way, GEdIL allo...
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Rytis Maskeliunas, Audrius Kulikajevas, Tomas Bla?auskas, Robertas Dama?evicius and Jakub Swacha
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching Jav...
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