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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active...
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Stephanie Pyne, Melissa Castron, Annita Parish, Peter Farrell and Shawn Johnston
Joseph Kerski has identified five converging global trends?geo-awareness, geo-enablement, geotechnologies, citizen science, and storytelling?which contribute to the increased relevance of geography for education and society. While these trends are discus...
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Georgios Lampropoulos, Euclid Keramopoulos, Konstantinos Diamantaras and Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta...
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Irina Tolstikova,Olga Ignatieva,Konstantin Kondratenko,Alexander Pletnev
Pág. 60 - 69
The article is devoted to the study of the communicative competence of the "digital generation", understood as readiness for network professional, educational and scientific integration. Researched based on a series of surveys conducted by a team of auth...
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Randy Connolly
A recurring motif in recent scholarship in the computing ethics and society studies (CESS) subfield within computing have been the calls for a wider recognition of the social and political nature of computing work. These calls have highlighted the limita...
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E. G. Gaevskaya,N. V. Borisov,R. N. Shadiyev
Pág. 60 - 67
The article discusses the possibilities of the project method implementing to the university education in the transition period from offline to online training. The requirements for the educational environment dictated by the peculiarities of its digital...
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Oleg Pokusaev,Vasily Kupriyanovsky,Alexander Klimov,Varvara Lazutkina,Eugene Zarechkin,Alexander Semochkin
Pág. 78 - 105
As technology advances and skills change that require increased demand, there is a need for continuous feedback between labor market needs and education stakeholders at all levels. A significant proportion of adult learning is acquired through hands-on e...
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Samad M.E. Sepasgozar
Mixed reality is advancing exponentially in some innovative industries, including manufacturing and aerospace. However, advanced applications of these technologies in architecture, engineering, and construction (AEC) businesses remain nascent. While it i...
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Nikolay Tsankov,Ivo Damyanov
Pág. pp. 4 - 18
In the context of a transforming school of the 21st century and in the context of the digital transformation of the economy and education globally, the digital competence of pedagogical specialists is crucial for the implementation of the new professiona...
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