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Angélica Nataly Mena, David Gerardo Cardozo Ramones, Jenifer Beatriz Rojas Ortiz, MSc.
Pág. 172 - 192
La intención de este artículo fue analizar la gamificación como herramienta de promoción digital en las empresas de moda marabinas. El tipo de investigación se catalogó como descriptiva, con un diseño no experimental, transeccional de campo. Con respecto...
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Georgios Trichopoulos, Markos Konstantakis, George Caridakis, Akrivi Katifori and Myrto Koukouli
This paper introduces a groundbreaking approach to enriching the museum experience using ChatGPT4, a state-of-the-art language model by OpenAI. By developing a museum guide powered by ChatGPT4, we aimed to address the challenges visitors face in navigati...
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Angélica Monteiro, Cláudia Sousa and Rita Barros
The conditions for safe Internet access and the development of skills enabling full participation in online environments are recognized in the Council of Europe?s strategy for child rights, from 2022. The guarantee of this right has implications for expe...
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Fabrizio Banfi, Stefano Roascio, Alessandro Mandelli and Chiara Stanga
One of the main objectives of today?s archaeological sites and museums is the development of research, understood as the interpretation and contextualisation of tangible and intangible cultural heritage to broaden the knowledge and accessibility of archa...
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Fariba Lotfi, Amin Beheshti, Helia Farhood, Matineh Pooshideh, Mansour Jamzad and Hamid Beigy
In our digital age, data are generated constantly from public and private sources, social media platforms, and the Internet of Things. A significant portion of this information comes in the form of unstructured images and videos, such as the 95 million d...
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Yangjinbo Zhang, Mark Reynolds, Artur Lugmayr, Katarina Damjanov and Ghulam Mubashar Hassan
While the consumption of visual information becomes a daily commodity integrated into our lives, data visualisation is dominated by dashboards and charts. The main contribution of this article is an advanced way to visualise data as a data story. We conv...
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Selma Rizvic, Du?anka Bo?kovic, Vensada Okanovic, Ivona Ivkovic Kihic, Irfan Prazina and Bojan Mijatovic
Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experienc...
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Mario Matthys, Laure De Cock, John Vermaut, Nico Van de Weghe and Philippe De Maeyer
More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawin...
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Joan Arnedo-Moreno and Victor Garcia-Font
Computer security is an important part of the computer science (CS) curriculum in all kinds of universities. Although the educational approach tends to be highly technical and practical, it cannot be avoided that some understanding and memorizing of the ...
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Georgios Drakopoulos, Yorghos Voutos and Phivos Mylonas
Computer games play an increasingly important role in cultural heritage preservation. They keep tradition alive in the digital domain, reflect public perception about historical events, and make history, and even legends, vivid, through means such as adv...
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