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Manolis Remountakis, Konstantinos Kotis, Babis Kourtzis and George E. Tsekouras
Recommender systems have become indispensable tools in the hotel hospitality industry, enabling personalized and tailored experiences for guests. Recent advancements in large language models (LLMs), such as ChatGPT, and persuasive technologies have opene...
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Asif Hussian, Abdul Mateen, Farhan Amin, Muhammad Ali Abid and Saeed Ullah
In the current era of ubiquitous computing and mobile technology, almost all human beings use various self-monitoring applications. Mobile applications could be the best health assistant for safety and adopting a healthy lifestyle. Therefore, persuasive ...
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Yongyan Guo, Tongyao Yuan and Siyu Yue
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect. Therefore, the aim of this paper was to determine how to select person...
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Maria Eftychia Angelaki, Theodoros Karvounidis and Christos Douligeris
This paper proposes the use of motivational features in mobile applications to support adolescents? education in sustainable travel urban behavior, so that they become more mindful of their environmental impact. To this effect, existing persuasive strate...
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Harri Oinas-Kukkonen, Pasi Karppinen and Markku Kekkonen
Two of the key information technologies with very high expectations to change our contemporary society are the fifth generation broadband cellular network technologies, which are already emerging to markets, and the foreseen sixth generation broadband ce...
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Nataliya Shevchuk and Harri Oinas-Kukkonen
Green information systems (IS) is a research domain that contributes to finding solutions for fostering environmental behavior in individuals, organizations, and communities. So far, researching Green IS for individual users has been less abundant and re...
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Leila Sadat Rezai, Jessie Chin, Reicelis Casares-Li, Fan He, Rebecca Bassett-Gunter and Catherine Burns
Background: Many behaviour-change technologies have been designed to help people with a sedentary lifestyle to become more physically active. However, challenges exist in designing systems that work effectively. One of the key challenges is that many of ...
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Kiemute Oyibo and Julita Vassileva
Persuasive technologies have been identified as a potential motivational tool to tackle the rising problem of physical inactivity worldwide, with research showing they are more likely to be successful if tailored to the target audience. However, in the p...
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Aisha Muhammad Abdullahi, Kiemute Oyibo, Rita Orji and Abdullahi Abubakar Kawu
The fact that individuals may react differently toward persuasive strategies gave birth to a shift in persuasive technology (PT) design from the one-size-fits-all traditional approach to the individualized approach which conforms to individuals? preferen...
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Danny Oldenhave,Jos Sauren,Theo van der Weide,Stijn Hoppenbrouwers
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Introducing new technology within an organization requires a change in its employees' ways of working and thinking. Such a change is necessary to increase the adoption of the technology. The main issue is that employees do not sufficiently grow with inno...
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