8   Artículos

 
en línea
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes    
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a... ver más
Revista: Information    Formato: Electrónico

 
en línea
Oriol Borrás-Gené, Raquel Montes Díez and Almudena Macías-Guillén    
Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always the... ver más
Revista: Information    Formato: Electrónico

 
en línea
Luis M. Sánchez-Ruiz, Salvador López-Alfonso, Santiago Moll-López, José Antonio Moraño-Fernández and Erika Vega-Fleitas    
The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-dura... ver más
Revista: Information    Formato: Electrónico

 
en línea
Fridolin Wild, Lawrence Marshall, Jay Bernard, Eric White and John Twycross    
The integration of augmented reality (AR) technology into personal computing is happening fast, and augmented workplaces for professionals in areas such as Industry 4.0 or digital health can reasonably be expected to form liminal zones that push the boun... ver más
Revista: Information    Formato: Electrónico

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