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Silviu Ivascu, Florica Moldoveanu, Alin Moldoveanu, Anca Morar, Ana-Maria Tugulea and Victor Asavei
With the increase in the number of sensory substitution devices, the engineering community is confronted with a new challenge: ensuring user training in safe virtual environments before using these devices in real-life situations. We developed a game tha...
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Fares Abu-Abed and Sergey Zhironkin
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software de...
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Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i...
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Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
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Ruzinoor Che Mat,Miyata Kazunori,Azman Ab. Rahman
Pág. pp. 113 - 129
There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a ...
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Izzuddin Alghifari,Rizal Edy Halim
Pág. 298 - 308
This study aims to understand the effect of expectancy for character growth (learning, novelty, escapism, enjoyment, social value, audio-visual value, and value for money) on online games towards online gamer loyalty. This quantitative research uses a pu...
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Safaa Alraddadi, Fahad Alqurashi, Georgios Tsaramirsis, Amany Al Luhaybi and Seyed M. Buhari
Variant approaches used to release scents in most recent olfactory displays rely on time for decision making. The applicability of such an approach is questionable in scenarios like video games or virtual reality applications, where the specific content ...
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Rod Selfridge, David Moffat and Joshua D. Reiss
A real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical paramet...
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Sylvia Eckermann, Gerald Nestler
Pág. Finance an
2K-single channel video, colour, 2.1 sound, 4:49 min., 2016. Video and audio: Eckermann/Text: Nestler. Sylvia Eckermann is an Austrian artist whose critical reflections engage with our (in)dividual entanglement in socio-political situations. Eckermann wo...
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