20   Artículos

 
en línea
Toni Rantanen, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä and Matti T. Vaaja    
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Humberto Marín-Vega, Giner Alor-Hernández, Maritza Bustos-López, Ignacio López-Martínez and Norma Leticia Hernández-Chaparro    
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Fares Abu-Abed and Sergey Zhironkin    
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software de... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Christoph Hinniger and Joachim Rüter    
Autonomous unmanned aircraft need a good semantic understanding of their surroundings to plan safe routes or to find safe landing sites, for example, by means of a semantic segmentation of an image stream. Currently, Neural Networks often give state-of-t... ver más
Revista: Aerospace    Formato: Electrónico

 
en línea
Huan Li, Xixian Chen, Hongliang Chen, Bowen Wang, Weijie Li, Shenglan Liu, Peng Li, Zuoqiu Qi, Zheng He and Xuefeng Zhao    
Structural health monitoring (SHM) is of great significance for post-earthquake damage assessment. Smartphone-based monitoring techniques provide the possibility to perform crowdsensing for all buildings in urban regions after an earthquake. However, thi... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Fabio Vinicius de Freitas, Marcus Vinicius Mendes Gomes and Ingrid Winkler    
With the introduction of new devices, industries are turning to virtual reality to innovate their product development processes. However, before the technology?s possibilities can be fully harnessed, certain constraints must be overcome. This study ident... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Hendra Harisman,Phillip Stothard,Nurul Aflah     Pág. 18 - 22
? Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes. In this research, the game engine is specifically... ver más
Revista: Aceh International Journal of Science and Technology    Formato: Electrónico

 
en línea
Carlos Carbonell-Carrera, Peri Gunalp, Jose Luis Saorin and Stephany Hess-Medler    
Spatial thinking and spatial orientation skills are involved in tasks related to the recognition of landforms, mapping, spatial interpretation, and landscape analysis, and can be developed with specific training. Game engines can facilitate the creation ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Robert Olszewski, Mateusz Cegielka, Urszula Szczepankowska and Jacek Wesolowski    
Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Korneliusz K. Warszawski, Slawomir S. Nikiel and Marcin Mrugalski    
The presented approach can be implemented as an interactive tool for creating mesa and butte terrain features in modelling applications and game engines.
Revista: Applied Sciences    Formato: Electrónico

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