34   Artículos

 
en línea
Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez    
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ruth S. Contreras-Espinosa and Jose Luis Eguia-Gomez    
Despite access to reliable information being essential for equal opportunities in our society, current school curricula only include some notions about media literacy in a limited context. Thus, it is necessary to create scenarios for reflection on and a... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Dario Benvenuti, Lauren S. Ferro, Andrea Marrella and Tiziana Catarci    
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, contr... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston    
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas    
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information    Formato: Electrónico

 
en línea
Rytis Maskeliunas, Robertas Damasevicius, Andrius Paulauskas, Maria Gabriella Ceravolo, Marina Charalambous, Maria Kambanaros, Eliada Pampoulou, Francesco Barbabella, Arianna Poli and Carlos V. Carvalho    
This paper describes a serious game based on a knowledge transfer model using deep reinforcement learning, with an aim to improve the caretakers? knowledge and abilities in post-stroke care. The iTrain game was designed to improve caregiver knowledge and... ver más
Revista: Information    Formato: Electrónico

 
en línea
Rytis Maskeliunas, Robertas Dama?evicius, Audrius Kulikajevas, Joane Marley and Caroline Larsson    
Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with he... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Rogério Junior and Frutuoso Silva    
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for... ver más
Revista: Information    Formato: Electrónico

 
en línea
Stavroula Tzima, Georgios Styliaras and Athanasios Bassounas    
Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game... ver más
Revista: Information    Formato: Electrónico

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