140   Artículos

 
en línea
Qinna Feng, Heng Luo, Zijian Li, Jiarong Liang, Gege Li and Yan Yi    
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, its application in supporting real-time virtual collaboration has been quite rare due to technical barriers and the l... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Pedro M. Batista Santos and Tiago A. Santos    
This paper presents the comprehensive state-of-the-art on the challenges that short sea shipping currently faces across the world. The concept and its relationship with coastal shipping are introduced, followed by a review of the EU policies for short se... ver más
Revista: Journal of Marine Science and Engineering    Formato: Electrónico

 
en línea
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes    
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a... ver más
Revista: Information    Formato: Electrónico

 
en línea
Sheng Lu, Chaoyang Fang and Xin Xiao    
Due to the complexity of wetland ecosystems, wetlands have a wide area of alternating land and water zones and complex vegetation composition, making it challenging to achieve dynamic displays of virtual wetland scenes using three-dimensional modeling. T... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis    
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s... ver más
Revista: Information    Formato: Electrónico

 
en línea
Sara de Freitas, Victoria Uren, Kristian Kiili, Manuel Ninaus, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Sylvester Arnab, Stephen Jarvis and Kam Star    
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research pape... ver más
Revista: Information    Formato: Electrónico

 
en línea
Alessandro Pinheiro, Abílio Oliveira and Bráulio Alturas    
Gamers? perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis    
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Aikaterini Georgiadou and Stelios Xinogalos    
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Yunhe Guo, Zijian Jiang, Hanqiao Huang, Hongjia Fan and Weiye Weng    
In order to improve the problem of overly relying on situational information, high computational power requirements, and weak adaptability of traditional maneuver methods used by hypersonic vehicles (HV), an intelligent maneuver strategy combining deep r... ver más
Revista: Aerospace    Formato: Electrónico

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