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Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b...
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Dario Benvenuti, Lauren S. Ferro, Andrea Marrella and Tiziana Catarci
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, contr...
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Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg...
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Diogo Santos, Elsa Cardoso and Isabel Machado Alexandre
Online commerce has been growing rapidly in an increasingly digital world, and gamification, the practice of designing games in a context outside the industry itself, can be an effective strategy to stimulate consumer engagement and conversion rate. This...
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Kang-Ren Leow, Meng-Chew Leow and Lee-Yeng Ong
The Online Roadshow, a new type of web application, is a digital marketing approach that aims to maximize contactless business engagement. It leverages web computing to conduct interactive game sessions via the internet. As a result, massive amounts of p...
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N?guessan Yves-Roland Douha, Masahiro Sasabe, Yuzo Taenaka and Youki Kadobayashi
In the digital era, smart-home users face growing threats from cyberattacks that threaten their privacy and security. Hence, it is essential for smart-home users to prioritize cybersecurity education and training to secure their homes. Despite this, the ...
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Cleiton Pons Ferreira, Carina Soledad González González and Diana Francisca Adamatti
To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such eleme...
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Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
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Haizhao Liang, Zhi Li, Jinze Wu, Yu Zheng, Hongyu Chu and Jianying Wang
The guidance problem of a confrontation between an interceptor, a hypersonic vehicle, and an active defender is investigated in this paper. As a hypersonic multiplayer pursuit-evasion game, the optimal guidance scheme for each adversary in the engagement...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Georgios Christoforos Kazlaris, George Rizikianos and Christos Kitras
Augmented Reality is an emerging educational technology that has the potential to provide innovative methods of teaching and create engaging learning experiences. Augmented Reality applications implementing game-based design could enrich education by inc...
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