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Goran Buba?, Antonela Ci?me?ija and Andreja Kovacic
After the introduction of the ChatGPT conversational artificial intelligence (CAI) tool in November 2022, there has been a rapidly growing interest in the use of such tools in higher education. While the educational uses of some other information technol...
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Kadir Kuru and Deniz Artan
A successful public-private partnership (PPP) relies heavily on effective risk assessment, given the intricate risk factors and contractual arrangements involved. While quantitative risk assessment methods have received significant attention in the PPP l...
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Alessio Cellupica, Marco Cirelli, Giovanni Saggio, Emanuele Gruppioni and Pier Paolo Valentini
In recent years, the boost in the development of hardware and software resources for building virtual reality environments has fuelled the development of tools to support training in different disciplines. The purpose of this work is to discuss a complet...
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Wojciech Rymarkiewicz, Pawel Cybulski and Tymoteusz Horbinski
This study investigated the impact of smartphone usage frequency on the effectiveness and accuracy of symbol location in a variety of spatial contexts on mobile maps using eye-tracking technology while utilizing the example of Mapy.cz. The scanning speed...
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Haining Zhu, Na Li, Nitish Kumar Rai and John M. Carroll
Small-group learning activities (SGLAs) offer varied active learning opportunities and student benefits, but higher education instructors do not universally adopt SGLAs, in part owing to management burdens. We designed and deployed the SmartGroup system,...
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Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech...
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Viktor Nagy, Gábor Kovács, Péter Földesi, Dmytro Kurhan, Mykola Sysyn, Szabolcs Szalai and Szabolcs Fischer
This paper investigates the usability of touch screens used in mass production road vehicles. Our goal is to provide a detailed comparison of conventional physical buttons and capacitive touch screens taking the human factor into account. The pilot test ...
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Thanaa Saad AlSalem and Majed Aadi AlShamari
Nowadays, e-commerce websites have become part of people?s daily lives; therefore, it has become necessary to seek help in assessing and improving the usability of the services of e-commerce websites. Essentially, usability studies offer significant info...
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Tomas Vanicek and Stanislav Popelka
The think-aloud method is a widely used method for evaluating the usability of websites and software. However, it can also be used with cartographic products, an area which has been neglected up to now. It is a method in which test participants verbalise...
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Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im...
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