78   Artículos

 
en línea
Goran Buba?, Antonela Ci?me?ija and Andreja Kovacic    
After the introduction of the ChatGPT conversational artificial intelligence (CAI) tool in November 2022, there has been a rapidly growing interest in the use of such tools in higher education. While the educational uses of some other information technol... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Kadir Kuru and Deniz Artan    
A successful public-private partnership (PPP) relies heavily on effective risk assessment, given the intricate risk factors and contractual arrangements involved. While quantitative risk assessment methods have received significant attention in the PPP l... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Alessio Cellupica, Marco Cirelli, Giovanni Saggio, Emanuele Gruppioni and Pier Paolo Valentini    
In recent years, the boost in the development of hardware and software resources for building virtual reality environments has fuelled the development of tools to support training in different disciplines. The purpose of this work is to discuss a complet... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Wojciech Rymarkiewicz, Pawel Cybulski and Tymoteusz Horbinski    
This study investigated the impact of smartphone usage frequency on the effectiveness and accuracy of symbol location in a variety of spatial contexts on mobile maps using eye-tracking technology while utilizing the example of Mapy.cz. The scanning speed... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Haining Zhu, Na Li, Nitish Kumar Rai and John M. Carroll    
Small-group learning activities (SGLAs) offer varied active learning opportunities and student benefits, but higher education instructors do not universally adopt SGLAs, in part owing to management burdens. We designed and deployed the SmartGroup system,... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis    
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Viktor Nagy, Gábor Kovács, Péter Földesi, Dmytro Kurhan, Mykola Sysyn, Szabolcs Szalai and Szabolcs Fischer    
This paper investigates the usability of touch screens used in mass production road vehicles. Our goal is to provide a detailed comparison of conventional physical buttons and capacitive touch screens taking the human factor into account. The pilot test ... ver más
Revista: Infrastructures    Formato: Electrónico

 
en línea
Thanaa Saad AlSalem and Majed Aadi AlShamari    
Nowadays, e-commerce websites have become part of people?s daily lives; therefore, it has become necessary to seek help in assessing and improving the usability of the services of e-commerce websites. Essentially, usability studies offer significant info... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Tomas Vanicek and Stanislav Popelka    
The think-aloud method is a widely used method for evaluating the usability of websites and software. However, it can also be used with cartographic products, an area which has been neglected up to now. It is a method in which test participants verbalise... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo    
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

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