49   Artículos

 
en línea
Christina Volioti, Christos Orovas, Theodosios Sapounidis, George Trachanas and Euclid Keramopoulos    
Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Julián Conesa, Francisco José Mula, Kristin A. Bartlett, Ferran Naya and Manuel Contero    
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work, we present a novel software application based on immersive VR in which users can interact simultaneously with a model in a shared virtual scene and maintain a... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis    
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s... ver más
Revista: Information    Formato: Electrónico

 
en línea
Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo    
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Davide Chiarella    
The underwater environment is a harmful environment, yet one of the richest and least exploited. For these reasons the idea of a robotic companion with the task of supporting and monitoring divers during their activities and operations has been proposed.... ver más
Revista: Journal of Marine Science and Engineering    Formato: Electrónico

 
en línea
Helmut Zörrer, Georg Weichhart, Mathias Schmoigl Tonis, Till Bieg, Matthias Propst, Dominik Schuster, Nadine Sturm, Chloé Nativel, Gabriele Salomon, Felix Strohmeier, Andreas Sackl, Michael Eberle and Andreas Pichler    
Over the last years, capabilities of robotic systems have quantitatively and qualitatively improved. But going beyond isolated robotic systems, the integration and interoperability of robotic capabilities in complex work processes remains a major challen... ver más
Revista: Applied System Innovation    Formato: Electrónico

 
en línea
Pinnaree Kureerung, Lachana Ramingwong, Sakgasit Ramingwong, Kenneth Cosh and Narissara Eiamkanitchat    
The existing usability models have been used primarily for evaluation, not for usability engineering. The models were found to be general for specific mobile applications. They also lack appropriate guidelines to apply the usability models to m-governmen... ver más
Revista: Information    Formato: Electrónico

 
en línea
Mohammad Amin Kuhail, Areej ElSayary, Shahbano Farooq and Ahlam Alghamdi    
Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences a... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Poh Kiat Ng, Murman Dwi Prasetio, Kia Wai Liew, Boon Kian Lim, Ayudita Oktafiani, Sheila Amalia Salma and Yunita Nugrahaini Safrudin    
The Indonesian roof tile manufacturing industry relies heavily on manual operations, specifically in transportation and inspection processes, which creates multiple issues, such as fatigue, injuries, human error, and reduced productivity. Various industr... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Michele Gattullo, Enricoandrea Laviola, Antonio Boccaccio, Alessandro Evangelista, Michele Fiorentino, Vito Modesto Manghisi and Antonio Emmanuele Uva    
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM distance education. It was designed following a methodology extendable to diverse STEM laboratory lectures. We formulated this methodology considering the ma... ver más
Revista: Computers    Formato: Electrónico

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