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Lampros Karavidas, Hippokratis Apostolidis and Thrasyvoulos Tsiatsos
Difficulty in video games is an essential factor for a game to be considered engaging and is directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is necessary for the difficulty of the game to be balanced and ide...
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Gilberto Sarfati Gilberto Sarfati,Thomaz martins,Gabriel Akel Abrahão
Pág. 502 - 527
Objective: Conflicts have negative impacts on organizational performance and can lead to company mortality. The GVentures Accelerator, from the School of Business Administration of São Paulo (EAESP-FGV) identified that several startups that failed during...
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Andrej Ko?ir and Gregor Strle
This paper presents an experimental study on modeling machine emotion elicitation in a socially intelligent service, the typing tutor. The aim of the study is to evaluate the extent to which the machine emotion elicitation can influence the affective sta...
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Lynsay A. Shepherd, Jacqueline Archibald and Robert Ian Ferguson
Despite the number of tools created to help end-users reduce risky security behaviours, users are still falling victim to online attacks. This paper proposes a browser extension utilising affective feedback to provide warnings on detection of risky behav...
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Lynsay A. Shepherd, Jacqueline Archibald and Robert Ian Ferguson
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Karl-Friedrich Ackermann
AbstractAn experiment on the value of the case study method was carried out at the University of Stuttgart in the Federal Republic of Germany, to ascertain whether the case study method was superior to the traditional teaching methods, especially with a ...
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