57   Artículos

 
en línea
Gal Sasson and Yoed N. Kenett    
Question-asking is a critical aspect of human communications. Yet, little is known about the reasons that lead people to ask questions, which questions are considered better than others, or what cognitive mechanisms allow the ability to ask informative q... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Jingsha He, Yue Li and Nafei Zhu    
Online social networks (OSNs) have experienced rapid growth in recent years, and an increasing number of people now use OSNs, such as Facebook and Twitter, to share and spread information on a daily basis. As a special type of information, user personal ... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Muhammad Nadeem, Melinda Oroszlanyova and Wael Farag    
Currently, academia is grappling with a significant problem?a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addiction can b... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Aikaterini Georgiadou and Stelios Xinogalos    
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Diogo Santos, Elsa Cardoso and Isabel Machado Alexandre    
Online commerce has been growing rapidly in an increasingly digital world, and gamification, the practice of designing games in a context outside the industry itself, can be an effective strategy to stimulate consumer engagement and conversion rate. This... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Kang-Ren Leow, Meng-Chew Leow and Lee-Yeng Ong    
The Online Roadshow, a new type of web application, is a digital marketing approach that aims to maximize contactless business engagement. It leverages web computing to conduct interactive game sessions via the internet. As a result, massive amounts of p... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras    
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph... ver más
Revista: Information    Formato: Electrónico

 
en línea
Tymoteusz Horbinski and Krzysztof Zagata    
In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Martin Zápotocký and Milan Koren    
The main objective of this research was to develop a web-based geographic information system (GIS) based on a detailed analysis of user preferences from the perspective of forest research, management and education. An anonymous questionnaire was used to ... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Inmaculada Rodríguez, Anna Puig and Àlex Rodríguez    
The design of gamified experiences following the one-fits-all approach uses the same game elements for all users participating in the experience. The alternative is adaptive gamification, which considers that users have different playing motivations. Som... ver más
Revista: Applied Sciences    Formato: Electrónico

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