|
|
|
Nafi Ahmad, Abdul Wahab, John Schormans and Ali Adib Arnab
In this paper, utilising real-internet traffic data, we modified a popular network emulator to better imitate real network traffic and studied its subjective and objective implications on QoE for cloud-gaming apps. Subjective QoE evaluation was then used...
ver más
|
|
|
|
|
|
|
Lucía Díaz-Vilariño, Pawel Boguslawski, Kourosh Khoshelham and Henrique Lorenzo
With the rise of urban population, updated spatial information of indoor environments is needed in a growing number of applications. Navigational assistance for disabled or aged people, guidance for robots, augmented reality for gaming, and tourism or tr...
ver más
|
|
|
|
|
|
|
Rytis Buzys, Rytis Maskeliunas, Robertas Dama?evicius, Tatjana Sidekerskiene, Marcin Wozniak and Wei Wei
Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal com...
ver más
|
|
|
|