14   Artículos

 
en línea
María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega    
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active... ver más
Revista: Information    Formato: Electrónico

 
en línea
Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez    
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Lampros Karavidas, Hippokratis Apostolidis and Thrasyvoulos Tsiatsos    
Difficulty in video games is an essential factor for a game to be considered engaging and is directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is necessary for the difficulty of the game to be balanced and ide... ver más
Revista: Information    Formato: Electrónico

 
en línea
Evgeniy Zaripov,Sergey Plotnikov     Pág. 53 - 61
To date, only the lazy do not talk about gamification. In the era of digitalization, the use of information technology in education is an integral part of education. But it is difficult to stay motivated during training. Gamification has every reason to ... ver más
Revista: International Journal of Open Information Technologies    Formato: Electrónico

 
en línea
Urbano Eliécer Gómez Prada,Martha Lucía Orellana Hernández,Jesús María Salinas Ibañez     Pág. pp. 4 - 24
This document presents a Decision Support System (DSS) aimed at small livestock farmers who have not made use of Information Technologies (IT) in their production systems. The DSS was built based on the finite difference equations of a simulation model i... ver más

 
en línea
Luis Salvador-Ullauri, Patricia Acosta-Vargas and Sergio Luján-Mora    
Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee their accessibility arises in order to include people with disabilities in th... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Teresa Rojo, Myriam González-Limón and Asunción Rodríguez-Ramos    
Incorporating gamification into training?learning at universities is hampered by a shortage of quality, adapted educational video games. Large companies are leading in the creation of educational video games for their internal training or to enhance thei... ver más
Revista: Informatics    Formato: Electrónico

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