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Weijie Li, Changxia Liang, Fan Yang, Bo Ai, Qingtong Shi and Guannan Lv
There are some limitations in traditional ocean scalar field visualization methods, such as inaccurate expression and low efficiency in the three-dimensional digital Earth environment. This paper presents a spherical volume-rendering method based on adap...
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Ryan G. Tigera, Whitney L. Benson and David C. Mays
In situ groundwater remediation often calls for a chemical or biological amendment to be injected as an aqueous solution into a contaminated groundwater aquifer. Accordingly, remediation depends on mixing the amendment into the contaminated groundwater, ...
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Lin Fu, Jun Zhu, Jianbo Lai, Weilian Li, Pei Dang, Lingzhi Yin, Jialuo Li, Yukun Guo and Jigang You
The rapid acquisition of deposit volume information and dynamic modeling, as well as the visualization of disaster scenes, have great significance for the sharing of landslide information and the management of emergency rescue. However, existing methods ...
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Ali Alakbar Karaki, Marco Bibuli, Massimo Caccia, Ilaria Ferrando, Sara Gagliolo, Angelo Odetti and Domenico Sguerso
In this paper, the state-of-the-art concerning new methodologies for surveying in coastal areas in order to obtain an efficient quantification of submerged and emerged environments is described and evaluated. This work integrates an interdisciplinary app...
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Teng Lv, Jun Fu and Bao Li
With the constant deepening of research on marine environment simulation and information expression, there are higher and higher requirements for the sense of the reality of ocean data visualization results and the real-time interaction in the visualizat...
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Yun Jang and Seokyeon Kim
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, benefit from visual cues produced by the shading models. The conventional approaches are local shading models since they are computationally inexpensive a...
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Sukjun Park and Nakhoon Baek
Recently, ray tracing techniques have been highly adopted to produce high quality images and animations. In this paper, we present our design and implementation of a real-time ray-traced rendering engine. We achieved real-time capability for triangle pri...
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Yuchang Sun, Jingsong Ma, Jiangfeng She, Qiang Zhao and Lixia He
Complex 3D building models, because of their huge data volume, almost always result in transmission congestion, which leads to poor user experience. To reduce the real-time transmission pressure, a novel view-dependent progressive transmission method was...
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Chang Zhou, Huimei Lu, Yong Xiang, Jingbang Wu and Feng Wang
In the development of geographic information-based applications for mobile devices, achieving better access speed and visual effects is the main research aim. In this paper, we propose a new geographic data display method based on Geohash, namely Geohash...
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Zhenwu Wang, Benting Wan and Mengjie Han
The identification of underground geohazards is always a difficult issue in the field of underground public safety. This study proposes an interactive visualization framework for underground geohazard recognition on urban roads, which constructs a whole ...
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