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Franz Dolezal, Andreas Reichenauer, Armin Wilfling, Maximilian Neusser and Rok Prislan
Several studies on the perception of impact sounds question the correlation of standardized approaches with perceived annoyance, while more recent studies have come to inconsistent conclusions. All these studies neglected the aspect of whole-body vibrati...
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Gavin Kearney, Helena Daffern, Patrick Cairns, Anthony Hunt, Ben Lee, Jacob Cooper, Panos Tsagkarakis, Tomasz Rudzki and Daniel Johnston
In this paper we present a complete acoustic survey of the British Broadcasting Corporation Maida Vale recording studios. The paper outlines a fast room acoustic measurement framework for capture of spatial impulse response measurements for use in three ...
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Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong and Jian Kang
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibil...
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Tin Oberman, Kristian Jambro?ic, Marko Horvat and Bojana Bojanic Obad ?citaroci
This paper discusses the soundscape assessment approaches to soundscape interventions with musical features introduced to public spaces as permanent sound art, with a focus on the ISO 12913 series, Method A for data collection applied in a laboratory stu...
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Thomas McKenzie, Damian T. Murphy and Gavin Kearney
The methods presented in this paper improve high-frequency reproduction of binaural Ambisonic rendering.
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Daniel Johnston, Hauke Egermann and Gavin Kearney
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades. These immersive environments create a safe platform in which therapy can ad...
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Marc Ciufo Green and Damian Murphy
The classification of acoustic scenes and events is an emerging area of research in the field of machine listening. Most of the research conducted so far uses spectral features extracted from monaural or stereophonic audio rather than spatial features ex...
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