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Afzal Badshah, Ghani Ur Rehman, Haleem Farman, Anwar Ghani, Shahid Sultan, Muhammad Zubair and Moustafa M. Nasralla
The Internet of Things (IoT), cloud, and fog computing are now a reality and have become the vision of the smart world. Self-directed learning approaches, their tools, and smart spaces are transforming traditional institutions into smart institutions. Th...
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Dipima Buragohain, Grisana Punpeng, Sureenate Jaratjarungkiat and Sushank Chaudhary
Recent technology implementation in learning has inspired language educators to employ various e-learning techniques, strategies, and applications in their pedagogical practices while aiming at improving specific learning efficiencies of students. The cu...
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Mario Wolf, Florian Wehking, Michael Montag and Heinrich Söbke
360° models are a form of virtual reality (VR) that allow the viewer to view and explore a photorealistic object from multiple locations within the model. Hence, 360° models are an option to perform virtual field trips (VFT) independent of time and locat...
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Norhidayah Mohamad,Azrina Othman,Tan Siew Ying,Neerosha Rajah,Norsamsinar Samsudin
Pág. pp. 4 - 15
Over the years, there has been tremendous growth in online social networking which contributed to the revolution of higher education?s learning environment. Massive Online Open Courses (MOOC) is now common in online education, which provides open network...
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Jonah Mupita,Ade Gafar Abdullah,Frank Bünning
Pág. 11 - 31
Higher learning institutions are under immense pressure to evolve within the realms of the fourth industrial revolution. Training institutions are anticipated to minimize learning costs in the face of increasing enrolments. The flipped classroom model is...
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Norhazren Izatie Mohd,Kherun Nita Ali,Shirin Shafiei Ebrahimi,Ahmad Faiz Azizi Ahmad Fauzi
Pág. pp. 44 - 53
Current serious game framework still lacks in fulfilling the user's requirements. This is due to the framework elements which only focus on the process of delivery. Hence, this study was carried out to determine user?s ability in self-directe...
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Farhana Diana Deris,Nor Seha A Shukor
Pág. pp. 129 - 140
Vocabulary plays a great role in language learning as learners would face difficulties in language learning if they have insufficient vocabulary knowledge. The advent of new technologies has encouraged the development of mobile assisted language learning...
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Rusreena Rusli,Harwati Hashim,Melor Md Yunus,Nur Yasmin Khairani Zakaria,Helmi Norman
Pág. pp. 85 - 94
Advances of technology and innovation suggest new form and paths in language teaching. Social media use can be a great influence for English as a Second Language (ESL) students especially in writing competency. Despite of many positive reports that prese...
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Rainer Hensel, Ronald Visser
Pág. 1 - 15
Organizing entrepreneurial collaboration in small, self-directed teams is gaining popularity. The underlying co-creation processes of developing a shared team vision were analyzed with a core focus on three underlying processes that originate from the sh...
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Josef J. de Beer, Elsa Mentz
Pág. 11 bladsye
Hierdie artikel toon, aan die hand van vier voorbeelde, aan dat die houers van inheemse kennis per definisie selfgerigte leerders was en is, en dat hulle die inisiatief neem, met of sonder die hulp van ander, vir die identifisering van hulle leerbeh...
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