43   Artículos

 
en línea
Veronika Mikhailova, Melisa Conde and Nicola Döring    
Leading a socially engaged life is beneficial for the well-being of older adults. Immersive technologies, such as augmented reality (AR), have the potential to provide more engaging and vivid communication experiences compared to conventional digital too... ver más
Revista: Information    Formato: Electrónico

 
en línea
Leyla Gamidullaeva, Alexey Finogeev, Mikhail Kataev and Larisa Bulysheva    
Despite of tourism infrastructure and software, the development of tourism is hampered due to the lack of information support, which encapsulates various aspects of travel implementation. This paper highlights a demand for integrating various approaches ... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras    
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph... ver más
Revista: Information    Formato: Electrónico

 
en línea
Pegah Salehi, Syed Zohaib Hassan, Myrthe Lammerse, Saeed Shafiee Sabet, Ingvild Riiser, Ragnhild Klingenberg Røed, Miriam S. Johnson, Vajira Thambawita, Steven A. Hicks, Martine Powell, Michael E. Lamb, Gunn Astrid Baugerud, Pål Halvorsen and Michael A. Riegler    
When responding to allegations of child sexual, physical, and psychological abuse, Child Protection Service (CPS) workers and police personnel need to elicit detailed and accurate accounts of the abuse to assist in decision-making and prosecution. Curren... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Jacqueline D. Bailey and Karen L. Blackmore    
Despite the variety of applications that use avatars (virtual humans), how end-users perceive avatars are not fully understood, and accurately measuring these perceptions remains a challenge. To measure end-user responses more accurately to avatars, this... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Leonardo Frizziero, Giovanni Trisolino, Gian Maria Santi, Giulia Alessandri, Simone Agazzani, Alfredo Liverani, Grazia Chiara Menozzi, Giovanni Luigi Di Gennaro, Giuseppina Maria Grazia Farella, Alida Abbruzzese, Paolo Spinnato, Lisa Berti and Maria Grazia Benedetti    
Torsional deformities of the lower limb are common in children with cerebral palsy (CP)-determining gait problems. The mechanisms underlying transverse plane gait deviations arise from a combination of dynamic and static factors. The dynamic elements may... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Berkay Türkgeldi, Cana Su Özden and Reyhan Aydogan    
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a variety of intelligent systems frequently. As the interaction between human and AI systems increases day by day, the factors influencing their communication h... ver más
Revista: AI    Formato: Electrónico

 
en línea
Gheorghe Daniel Voinea, Florin Gîrbacia, Cristian Cezar Postelnicu, Mihai Duguleana, Csaba Antonya, Adrian Soica and Ruxandra-Cristina Stanescu    
In this paper, we studied the effects of using Microsoft HoloLens 2 in a Metaverse-based collaborative mixed reality environment on the driver?s social presence while using an autonomous driving system. In (semi-) autonomous vehicles the driver is the sy... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ji-Hyeon Yoo, Ho-Jin Jung, Jang-Hyeon Kim, Dae-Han Sim and Han-Ul Yoon    
Geduldspiele cubes (also known as patience cubes in English) are interesting problems to solve with robotic systems on the basis of machine learning approaches. Generally, highly dexterous hand and finger movement is required to solve them. In this paper... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez    
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-... ver más
Revista: Applied Sciences    Formato: Electrónico

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