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Xiaozhou Li, Zheying Zhang and Kostas Stefanidis
Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited. Using heuristics for pl...
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Inmaculada Remolar, Cristina Rebollo and Jon A. Fernández-Moyano
Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use ...
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Benjamin Williams, Panagiotis D. Ritsos and Christopher Headleand
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been no evaluation to date which asses...
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Rytis Buzys, Rytis Maskeliunas, Robertas Dama?evicius, Tatjana Sidekerskiene, Marcin Wozniak and Wei Wei
Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal com...
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Hsu Mon Pyae Nang,Antony Harfield
Pág. pp. 126 - 139
When it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching m...
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