10   Artículos

 
en línea
Xiaozhou Li, Zheying Zhang and Kostas Stefanidis    
Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited. Using heuristics for pl... ver más
Revista: Information    Formato: Electrónico

 
en línea
Inmaculada Remolar, Cristina Rebollo and Jon A. Fernández-Moyano    
Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use ... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Benjamin Williams, Panagiotis D. Ritsos and Christopher Headleand    
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been no evaluation to date which asses... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Rytis Buzys, Rytis Maskeliunas, Robertas Dama?evicius, Tatjana Sidekerskiene, Marcin Wozniak and Wei Wei    
Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal com... ver más
Revista: Information    Formato: Electrónico

 
en línea
Hsu Mon Pyae Nang,Antony Harfield     Pág. pp. 126 - 139
When it comes to the use of mobile technology in the classroom, one of the major challenges for the teacher is finding suitable applications that appropriately match the topic of study. In most areas of education there are tools for evaluating teaching m... ver más

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