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Georgios Lampropoulos, Euclid Keramopoulos, Konstantinos Diamantaras and Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta...
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Nikolay Tsankov,Ivo Damyanov
Pág. pp. 4 - 18
In the context of a transforming school of the 21st century and in the context of the digital transformation of the economy and education globally, the digital competence of pedagogical specialists is crucial for the implementation of the new professiona...
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Shele Bannon
The introductory college classroom is the foundation of the learning process. It is a students first exposure to the subject. These courses are strong in basic concepts, but often inadequate in developing essential critical thinking and problem solving s...
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