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Haoqun Yan, Hongfeng Zhang, Shaodan Su, Johnny F. I. Lam and Xiaoyu Wei
With the popularity of online education, multiple technology-based educational tools are gradually being introduced into online learning. The role of gamification in online education has been of interest to researchers. Based on learners? visual, auditor...
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Alexander Svela,Jalal Nouri,Olga Viberg,Lechen Zhang
Pág. pp. 139 - 158
In 2019, the mobile learning body of knowledge is extensive and much is known about the technology impacts and affordances of mobile devices in educational settings. A particular focus has now shifted toward specific technologies in specific subjects.&nb...
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Ricardo Luciano Chaparro Aranguren,Johanna Natalia Barbosa Sánchez,Universidad Manuela Beltràn, Universidad de la Sabana- Colombia
Pág. 162 - 176
La investigación está destinada a identificar la incidencia de un ambiente de Aprendizaje Basado en Proyectos (ABP) mediado con TIC, en la motivación académica de estudiantes de secundaria en la enseñanza de conceptos básicos de circuitos eléctricos, en ...
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Janak Adhikari,Anuradha Mathrani,Chris Scogings
Bring Your Own Devices (BYOD) classrooms is the latest addition to the ongoing quest for transforming pedagogical practices and driving educational development outcomes. Governments and policymakers around the world are embracing the idea of integrating ...
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Jairo Rodrigo Velásquez Moreno,Laura Viviana Vargas Galvis. Fundación Universitaria Cafam, Colombia
Pág. 57 - 64
El presente artículo es el resultado de las acciones de Responsabilidad Social Universitaria (RSU) que se vienen realizando desde la Unidad de Gestión Social desde hace 4 años con estudiantes de Tecnología en Gestión Empresarial y de Administración de Em...
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Jari Multisilta and Arttu Perttula
In this article, learning is studied in in situ applications that involve sensors. The main questions are how to conceptualize experiential learning involving sensors and what kinds of learning applications using sensors already exist or could be designe...
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Ilaria Canova Calori,Monica Divitini
Pág. pp. 33 - 39
In this paper we investigate collaborative learning that takes place in a city with the support of mobile and wireless technology. Based on a literature review, we identify and discuss four main roles that technology can play in supporting (1) performanc...
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The purpose of this paper is to integrate the current knowledge about the impact of national culture on distance learning (DL) effectiveness. We brought together our previous studies as well as the results of a prior extensive review of the literat...
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