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Alireza Ahadi, Matt Bower, Abhay Singh and Michael Garrett
As COVID-19 continues to impact upon education worldwide, systems and organizations are rapidly transiting their professional learning to online mode. This raises concerns, not simply about whether online professional learning can result in equivalent ou...
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Harry Barton Essel, Dimitrios Vlachopoulos, Akosua Tachie-Menson, Esi Eduafua Johnson and Alice Korkor Ebeheakey
The COVID-19 pandemic affected many nations around the globe, including Ghana, in the first quarter of 2020. To avoid the spread of the virus, the Ghanaian government ordered universities to close, although most of them had only just begun the academic y...
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Rytis Maskeliunas, Audrius Kulikajevas, Tomas Bla?auskas, Robertas Dama?evicius and Jakub Swacha
In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching Jav...
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Ahmed Al-Hunaiyyan,Salah Al-Sharhan,Rana Alhajri
Pág. pp. 39 - 56
This paper introduces a comprehensive mobile learning (m-learning) model in the context of smart classrooms environment as a part of a holistic approach to implement an efficient Technology Enhanced Learning (TEL) Environment. In this new model, the mobi...
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