11   Artículos

 
en línea
Bahiyah Omar,Wang Dequan     Pág. pp. 121 - 137
Internet users are increasingly becoming self-publishing consumers. Applying the Uses and Gratifications (U&G) perspective, this study investigated how people use TikTok in terms of consuming, participating and producing behaviors, and examined the role ... ver más

 
en línea
Humaizi Humaizi,Sakhyan Asmara,Rany Listiawati Sis,Muhammad Yusuf     Pág. pp. 133 - 148
The rapid development of technology eases people to do many things such as shopping, paying bill, transferring money, and so on. This study is intended to discover consumers? motives and gratifications in using online marketplace website through uses and... ver más

 
en línea
Ira Puspitasari,Elzha Odie Syahputra,Indra Kharisma Raharjana,Ferry Jie     Pág. 131 - 138
One of the key success factors in video game industry, including multiplayer video game (MVG), is the user?s continuance intention. The MVG industry runs in a highly competitive market. Users can shift to another game as soon as they discover a slightly ... ver más

 
en línea
Yi-Ting Huang and Sheng-Fang Su    
Instagram is currently the most popular social media app among young people around the world. More than 70% of people between the ages of 12 and 24 are Instagram users. The research framework of this study was constructed based on smartphone addiction an... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Michael L. Best,Thomas N. Smyth,John Etherton,Edem Wornyo     Pág. pp. 91 - 108 pgs.
Liberia is a country emerging from years of protracted and devastating civil conflict. Left without any fixed-line telephone infrastructure, it relies solely on the mobile phone for telephony. This study investigates the usage of mobile phones in this im... ver más
Revista: Information Technologies and International Development    Formato: Electrónico

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