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Weijie Li, Changxia Liang, Fan Yang, Bo Ai, Qingtong Shi and Guannan Lv
There are some limitations in traditional ocean scalar field visualization methods, such as inaccurate expression and low efficiency in the three-dimensional digital Earth environment. This paper presents a spherical volume-rendering method based on adap...
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Lei Liu, Yong Sun, Min Ji, Huimeng Wang and Jiantao Liu
The three-dimensional (3D) geological voxel model is essential for numerical simulation and resource calculation. However, it can be challenging due to the point in polygon test in 3D voxel modeling. The commonly used Winding number algorithm requires th...
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Woo-Hyuk Lee, Seong-Soo Han and Sung-Min Kim
Internet of things (IoT)-based wireless communication technology has been applied for efficient work and safety in mines. However, underground mines are surrounded by walls and have numerous curves, which reduce communication stability. For smooth commun...
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Youngwon Ryan Kim, Suhan Park and Gerard J. Kim
In this paper, we propose and explore a touch screen based interaction technique, called the ?Blurry Touch Finger? for EasyVR, a mobile VR platform with non-isolating flip-on glasses that allows the fingers accessible to the screen. We demonstrate that, ...
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Samir Abou El-Seoud,Amr Mady,Essam Rashed
Pág. pp. 29 - 39
Visualization of patient?s anatomy is the most important pre-operation process in surgeries, minimally invasive surgeries are among these types of medical operations that counts totally on medical visualization before operating on a patient. However, med...
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Ju Young Oh, Ji Hyung Park and Jung-Min Park
This paper proposes an interaction method to conveniently manipulate a virtual object by combining touch interaction and head movements for a head-mounted display (HMD), which provides mobile augmented reality (AR). A user can conveniently manipulate a v...
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