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Devika Rankhambe, Bharati Sanjay Ainapure, Bhargav Appasani and Amitkumar V. Jha
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Antonella Bevilacqua and Lamberto Tronchin
Many acoustic studies have been carried out in the Italian theatres built during the 17th and 18th centuries. Along with the development of technology, acoustic measurements become increasingly more accurate, able to capture the faithful acoustic conditi...
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Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i...
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Jeong-Han Yi, Kyu-Beom Kim, Ye-Jin Kim, Ji-Su Kim, Hyung-Sik Kim, Mi-Hyun Choi and Soon-Cheol Chung
The purpose of this study was to observe the effects of audible and inaudible binaural beat stimuli on alpha power elicitation and compare the differences in triggering effects depending on sound perception. Experiments were conducted on healthy male and...
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Ilmari Jyskä, Kaija Puura and Markku Turunen
Binaural Odyssey is a virtual reality relaxation application based on generative abstract animations and binaural sounds that react to the user?s head movements with the aim of influencing the user?s emotions.
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Gavin Kearney, Helena Daffern, Patrick Cairns, Anthony Hunt, Ben Lee, Jacob Cooper, Panos Tsagkarakis, Tomasz Rudzki and Daniel Johnston
In this paper we present a complete acoustic survey of the British Broadcasting Corporation Maida Vale recording studios. The paper outlines a fast room acoustic measurement framework for capture of spatial impulse response measurements for use in three ...
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Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
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Duncan Tamsett
A human listening to monophonic sound through headphones perceives the sound to emanate from a point inside the head at the auditory centre at effectively zero range. The extent to which this is predicted by synthetic-aperture calculation performed in re...
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Duncan Tamsett
Wallach (J. Exp. Psychol. 1940, 27, 339?368) predicted that a human subject rotating about a vertical axis through the auditory centre, having an acoustic source rotating around the same axis at twice the rotation rate of the human subject, would perceiv...
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Radha Nila Meghanathan, Patrick Ruediger-Flore, Felix Hekele, Jan Spilski, Achim Ebert and Thomas Lachmann
Although the focus of Virtual Reality (VR) lies predominantly on the visual world, acoustic components enhance the functionality of a 3D environment. To study the interaction between visual and auditory modalities in a 3D environment, we investigated the...
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