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Gavin Kearney, Helena Daffern, Patrick Cairns, Anthony Hunt, Ben Lee, Jacob Cooper, Panos Tsagkarakis, Tomasz Rudzki and Daniel Johnston
In this paper we present a complete acoustic survey of the British Broadcasting Corporation Maida Vale recording studios. The paper outlines a fast room acoustic measurement framework for capture of spatial impulse response measurements for use in three ...
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Olli S. Rummukainen, Thomas Robotham and Emanuël A. P. Habets
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal integration and auditory adaptation effects, generic head-related transfer functions (HRTFs) may yield no significant disadvantage to individual HRTFs rega...
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Thomas McKenzie, Damian T. Murphy and Gavin Kearney
The methods presented in this paper improve high-frequency reproduction of binaural Ambisonic rendering.
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Daniel Johnston, Hauke Egermann and Gavin Kearney
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades. These immersive environments create a safe platform in which therapy can ad...
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Wen Zhang, Parasanga N. Samarasinghe, Hanchi Chen and Thushara D. Abhayapala
In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for...
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