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Rytis Maskeliunas, Robertas Damasevicius, Andrius Paulauskas, Maria Gabriella Ceravolo, Marina Charalambous, Maria Kambanaros, Eliada Pampoulou, Francesco Barbabella, Arianna Poli and Carlos V. Carvalho
This paper describes a serious game based on a knowledge transfer model using deep reinforcement learning, with an aim to improve the caretakers? knowledge and abilities in post-stroke care. The iTrain game was designed to improve caregiver knowledge and...
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