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Chao-Ming Wang and Shih-Mo Tseng
As an ancient performing art, the puppet show was popular entertainment for early civilians. However, with the advance of media technology, traditional puppetry declined gradually, and old puppets became relics displayed in museums. In this study, an int...
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Annalisa Liccardo and Francesco Bonavolontà
The topics of virtual, mixed, and extended reality have now become key areas in various fields of scientific and industrial applications, and the interest in them is made tangible by the numerous papers available in the scientific literature. In this reg...
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Diogo Santos, Elsa Cardoso and Isabel Machado Alexandre
Online commerce has been growing rapidly in an increasingly digital world, and gamification, the practice of designing games in a context outside the industry itself, can be an effective strategy to stimulate consumer engagement and conversion rate. This...
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Cristina Casareale, Eleonora Gioia, Alessandra Colocci, Noemi Marchetti, Maria Teresa Carone and Fausto Marincioni
Despite the concrete evidence of human responsibilities with the ongoing environmental crisis, tangible changes toward low disaster-risk development models are slow in coming and delayed in implementation. This paper discusses the principles of geoethics...
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Mihailo Paunovic
Pág. 29 - 46
Research Question: This paper investigates the impact of human capital on the financial performance within entrepreneurial firms in Serbia. Motivation: In today?s knowledge-based economy, human capital, as the main component of intellectual capital, repr...
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Tristan Langer and Tobias Meisen
Exploratory data analysis (EDA) is an iterative process where data scientists interact with data to extract information about their quality and shape as well as derive knowledge and new insights into the related domain of the dataset. However, data scien...
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Jongsun Kim and Jisoo Ha
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides and interacts with the user experience (UX) with various sensational forms. Therefore, this study attempted to present UX evaluation items for VR fashion...
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Oksana Kononenko
Pág. 76 - 82
The subject matter of research in the article is the development of the concept of "brand", as well as modern approaches to the process of brand formation of the organization. Recent decades the concept of "brand" has become widespread. It is applied to ...
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S.O. Orlov,I.S. Egoryshkin,E.V. Nikulchev
Pág. 40 - 46
The article briefly discusses functions that are often used in modern gadgets, such as a shared working space in different devices, and features, such as a gyroscope and accelerometer, as well as an example of a non-standard device that uses this functio...
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Sandra Cano, Victor Peñeñory, César A. Collazos and Sergio Albiol-Pérez
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over the I...
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