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Su Young Kim and Yoon Sang Kim
Multiple markers are generally used in augmented reality (AR) applications that require accurate registration, such as medical and industrial fields. In AR using these markers, there are two inevitable problems: (1) geometric shape discrepancies between ...
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Qian Qu, Mohsen Hatami, Ronghua Xu, Deeraj Nagothu, Yu Chen, Xiaohua Li, Erik Blasch, Erika Ardiles-Cruz and Genshe Chen
Over the past decade, there has been a remarkable acceleration in the evolution of smart cities and intelligent spaces, driven by breakthroughs in technologies such as the Internet of Things (IoT), edge?fog?cloud computing, and machine learning (ML)/arti...
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Fabrizio Banfi, Mara Pontisso, Francesca Romana Paolillo, Stefano Roascio, Clara Spallino and Chiara Stanga
The research focuses on the generation of 3D models aimed at creating interactive virtual environments as the outcomes of scalar representations of existing realities. The purpose is to increase the narration, fruition, and dissemination of the findings ...
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Lukasz Halik and Lukasz Wielebski
In this article, we suggest the introduction of a new method of generating AR content, which we propose to call plane-based augmented geovisualizations (PAGs). This method concerns cases in which AR geovisualizations are embedded directly on any plane de...
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Jonas Blattgerste, Jan Behrends and Thies Pfeiffer
Mobile Augmented Reality (AR) is a promising technology for educational purposes. It allows for interactive, engaging, and spatially independent learning. While the didactic benefits of AR have been well studied in recent years and commodity smartphones ...
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Alexander Solovyev and Ivan Tarkhanov
The article discusses the modeling of the use of digital twin technologies (a digital twin) for the task of organizing long-term storage of various types of documents. A digital twin in this respect differs from a digital copy, which has no connection wi...
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Sergey Alexandrovich Shoydin and Artem Levonovich Pazoev
The results of this work can be used in the development of holographic television and 3D augmented reality systems, including the entire available range of electromagnetic radiation, acousto-optics and their multiplexing.
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Fotios Bosmos, Alexandros T. Tzallas, Markos G. Tsipouras, Evripidis Glavas and Nikolaos Giannakeas
The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretic...
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Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s...
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Laura Melelli, Massimo Palombo and Sabrina Nazzareni
The paper proposes a method to valorize abandoned mines whose traces were lost in the territory and in the collective memory. We selected two case studies in the Umbria region (central Italy) that were used as examples. The evidence of the presence of li...
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