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Fares Abu-Abed and Sergey Zhironkin
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software de...
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Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
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Radha Nila Meghanathan, Patrick Ruediger-Flore, Felix Hekele, Jan Spilski, Achim Ebert and Thomas Lachmann
Although the focus of Virtual Reality (VR) lies predominantly on the visual world, acoustic components enhance the functionality of a 3D environment. To study the interaction between visual and auditory modalities in a 3D environment, we investigated the...
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Rory Wallis and Hyunkook Lee
Direct sound that is captured by the upper layer of a three-dimensional (3D) microphone array is typically regarded as vertical interchannel crosstalk (VIC), since it tends to produce an undesired effect of the sound source image being elevated from the ...
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Wang Xi, Guillaume Devineau, Fabien Moutarde and Jie Yang
Generative models for images, audio, text, and other low-dimension data have achieved great success in recent years. Generating artificial human movements can also be useful for many applications, including improvement of data augmentation methods for hu...
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Federico Manuri, Alessandro Pizzigalli and Andrea Sanna
Maintenance has been one of the most important domains for augmented reality (AR) since its inception. AR applications enable technicians to receive visual and audio computer-generated aids while performing different activities, such as assembling, repai...
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Christopher Gribben and Hyunkook Lee
The perceptual effects of interchannel decorrelation on perceived image spread have been investigated subjectively in both horizontal and vertical stereophonic reproductions, looking specifically at the frequency dependency of decorrelation. Fourteen and...
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Joo Young Hong, Jianjun He, Bhan Lam, Rishabh Gupta and Woon-Seng Gan
With the advancement of spatial audio technologies, in both recording and reproduction, we are seeing more applications that incorporate 3D sound to create an immersive aural experience. Soundscape design and evaluation for urban planning can now tap int...
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