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Veronika Mikhailova, Melisa Conde and Nicola Döring
Leading a socially engaged life is beneficial for the well-being of older adults. Immersive technologies, such as augmented reality (AR), have the potential to provide more engaging and vivid communication experiences compared to conventional digital too...
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Leyla Gamidullaeva, Alexey Finogeev, Mikhail Kataev and Larisa Bulysheva
Despite of tourism infrastructure and software, the development of tourism is hampered due to the lack of information support, which encapsulates various aspects of travel implementation. This paper highlights a demand for integrating various approaches ...
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Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph...
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Pegah Salehi, Syed Zohaib Hassan, Myrthe Lammerse, Saeed Shafiee Sabet, Ingvild Riiser, Ragnhild Klingenberg Røed, Miriam S. Johnson, Vajira Thambawita, Steven A. Hicks, Martine Powell, Michael E. Lamb, Gunn Astrid Baugerud, Pål Halvorsen and Michael A. Riegler
When responding to allegations of child sexual, physical, and psychological abuse, Child Protection Service (CPS) workers and police personnel need to elicit detailed and accurate accounts of the abuse to assist in decision-making and prosecution. Curren...
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Jacqueline D. Bailey and Karen L. Blackmore
Despite the variety of applications that use avatars (virtual humans), how end-users perceive avatars are not fully understood, and accurately measuring these perceptions remains a challenge. To measure end-user responses more accurately to avatars, this...
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Leonardo Frizziero, Giovanni Trisolino, Gian Maria Santi, Giulia Alessandri, Simone Agazzani, Alfredo Liverani, Grazia Chiara Menozzi, Giovanni Luigi Di Gennaro, Giuseppina Maria Grazia Farella, Alida Abbruzzese, Paolo Spinnato, Lisa Berti and Maria Grazia Benedetti
Torsional deformities of the lower limb are common in children with cerebral palsy (CP)-determining gait problems. The mechanisms underlying transverse plane gait deviations arise from a combination of dynamic and static factors. The dynamic elements may...
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Berkay Türkgeldi, Cana Su Özden and Reyhan Aydogan
Artificial Intelligence (AI) changed our world in various ways. People start to interact with a variety of intelligent systems frequently. As the interaction between human and AI systems increases day by day, the factors influencing their communication h...
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Gheorghe Daniel Voinea, Florin Gîrbacia, Cristian Cezar Postelnicu, Mihai Duguleana, Csaba Antonya, Adrian Soica and Ruxandra-Cristina Stanescu
In this paper, we studied the effects of using Microsoft HoloLens 2 in a Metaverse-based collaborative mixed reality environment on the driver?s social presence while using an autonomous driving system. In (semi-) autonomous vehicles the driver is the sy...
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Ji-Hyeon Yoo, Ho-Jin Jung, Jang-Hyeon Kim, Dae-Han Sim and Han-Ul Yoon
Geduldspiele cubes (also known as patience cubes in English) are interesting problems to solve with robotic systems on the basis of machine learning approaches. Generally, highly dexterous hand and finger movement is required to solve them. In this paper...
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Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-...
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