55   Artículos

 
en línea
Godwin Kaisara and Kelvin Joseph Bwalya    
Mobile learning is a global trend, which has become more widespread in the post-COVID-19 pandemic era. However, with the adoption of mobile learning comes new assessment approaches to evaluate the understanding of the acquired information and knowledge. ... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas    
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Isidora Milo?evic, Ana Rakic, Sanela Arsic, Andelka Stojanovic, Ivica Nikolic, Predrag Ðordevic     Pág. 31 - 44
Research question: The aim of the study is to examine the inclination of engineering students in Serbia to adopt M-learning. Motivation: Mobile technologies provide new solutions in the current concept of learning. Students today have a new approach to l... ver más
Revista: Management    Formato: Electrónico

 
en línea
Kevin Hosea Widjaya,Wirawan Istiono     Pág. 62 - 69
Human is a social being, where humans need to socialize with the other humans. One of the interactions that do by humans is speaking. When humans speaks, humans use a language because it?s one of the important roles in communicating, but some humans are ... ver más
Revista: International Journal of Open Information Technologies    Formato: Electrónico

 
en línea
Marco Peterson, Minzhen Du, Bryant Springle and Jonathan Black    
The proliferation of reusable space vehicles has fundamentally changed how assets are injected into the low earth orbit and beyond, increasing both the reliability and frequency of launches. Consequently, it has led to the rapid development and adoption ... ver más
Revista: Aerospace    Formato: Electrónico

 
en línea
Leni Pebriantika,Basuki Wibawa,Maria Paristiowati     Pág. pp. 222 - 230
Research It is designed using quantitative and qualitative approaches. The sampling technique used in this study was purposive sampling. The samples in this study were lecturers and students. Data collection techniques using questionnaires and interviews... ver más

 
en línea
Ivan Miguel Pires, Eurico Lopes, María Vanessa Villasana, Nuno M. Garcia, Eftim Zdravevski and Vasco Ponciano    
The wide-spread use of wearables and the adoption of the Internet of Things (IoT) paradigm provide an opportunity to use mobile-device sensors for medical applications. Sensors available in the commonly used devices may inspire innovative solutions for p... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Muhamad Syafiq Abdul Ghani,Norhaslinda Zainal Abidin,Rosshairy Abd Rahman,Antoni Wibowo,Azatuliffah Alwi     Pág. pp. 18 - 31
The improvement of technology brings a significant impact on transportation industries. The taxi industry has undergone tremendous changes with the existent of e-hailing service in the industry. Due to the introduction of mobile applications, e-hailing s... ver más

 
en línea
Purnomo Ananto,Sri Kusuma Ningsih     Pág. pp. 66 - 81
This brief article reports on an exploration of students? adoption of smartphone technology and social media to promote m-learning in the context of a state polytechnic classroom. To this end, a mixed-methods approach was employed. A quantitative survey ... ver más

 
en línea
Sonia Rolland Sobral     Pág. pp. 153 - 170
Changing habits leads to changes in ways of learning and teaching. The widespread use of smartphones appears as an opportunity and at the same time as a need for adoption in higher education institutions. The purpose of this paper is to analyze the scien... ver más

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