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Marcos Cabezas-González, Sonia Casillas-Martín and Ana García-Valcárcel Muñoz-Repiso
In the new global scene, digital skills are a key skill for students to seize new learning opportunities, train to meet the demands of the labor market, and compete in the global market, while also communicating effectively in their everyday and academic...
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Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are...
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Aung Tun Lin and Kaiwen Yao
This research investigates the views of the resettled people regarding the practice of resettlement and compensation (RCP) to assess the developmental progress of the Tha Htay hydropower (THH) project and establish a resettlement relationship from variou...
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Ahmad Satibi,Daniel Julianto Tarigan,Andre Aprinaldo,Ahmad Beryliumsyah Ikmaludin,Wildan Aprizal Arifin,Hari Din Nugraha
Pág. 126 - 137
Smartphone users are increasing every year. This increase is due to the functions of smartphone technology, which help a lot to meet the needs of the community, social media, entertainment, shopping, work, managing finances, health and education. This mu...
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Evgeniy Zaripov,Sergey Plotnikov
Pág. 53 - 61
To date, only the lazy do not talk about gamification. In the era of digitalization, the use of information technology in education is an integral part of education. But it is difficult to stay motivated during training. Gamification has every reason to ...
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