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I.Y. Sesin,V.V. Nechaev
Pág. 34 - 40
Path tracing is one of unbiased rendering methods. Said method relies on integral rendering equation to simulate wide variety of optical phenomena. In path tracing, integral part of rendering equation is calculated using Monte Carlo method, which makes t...
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Joris Sansen, Gaëlle Richer, Timothée Jourde, Frédéric Lalanne, David Auber and Romain Bourqui
The increase of data collection in various domains calls for an adaptation of methods of visualization to tackle magnitudes exceeding the number of available pixels on screens and challenging interactivity. This growth of datasets size has been supported...
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Takuma Kawamura,Tomoyuki Noda,Yasuhiro Idomura
Pág. 43 - 54
We examine the performance of the in-situ data exploration framework based on the in-situ Particle Based Volume Rendering (In-Situ PBVR) on the latest many-core platform. In-Situ PBVR converts extreme scale volume data into small rendering primitive part...
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Will Usher,Ingo Wald,Aaron Knoll,Michael Papka,Valerio Pascucci
Pág. 4 - 18
We present a system for interactive in situ visualization of large particle simulations, suitable for general CPU-based HPC architectures. As simulations grow in scale, in situ methods are needed to alleviate IO bottlenecks and visualize data at full spa...
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Ma, K.-L. Parker, S.
Pág. 72 - 83
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