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Xiaozhou Li, Zheying Zhang and Kostas Stefanidis
Playability is a key concept in game studies defining the overall quality of video games. Although its definition and frameworks are widely studied, methods to analyze and evaluate the playability of video games are still limited. Using heuristics for pl...
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Chanan S. Syan, Geeta Ramsoobag
Pág. 185 - 194
Most practically collected datasets are plagued with issues of incompleteness and inaccuracies which will cause erroneous reliability modeling and poor maintenance decisions. This work outlines an investigation into the use of Heuristic techniques to est...
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Mikhail Abramyan,Boris Melnikov
Pág. 1 - 9
We continue to study heuristics that can be applied to solve the problem of minimizing the states of nondeterministic finite automata by the branch and bound method, or rather, to the implementation of the most difficult stage of the solution associated ...
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Pawel Dymora and Andrzej Paszkiewicz
This study analyzes the possibility of using Go (Golang) in the context of Java and Python in decision-making processes, with particular emphasis on their use in industry-specific solutions for Industry 4.0. The authors intentionally compared Go with Jav...
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Serhii Yevseiev,Oleksandr Milov,Stanislav Milevskyi,Oleksandr Voitko,Maksym Kasianenko,Yevgen Melenti,Serhii Pohasii,Hrygorii Stepanov,Oleksandr Turinskyi,Serhii Faraon
Pág. 15 - 29
A game-theoretic approach is presented, which claims to be a universal method for solving most problems in the field of cybersecurity. As arguments to confirm the superiority of game theory, mathematical validity and provability of the optimality of deci...
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