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Giancarlo Iannizzotto, Andrea Nucita, Rosa Angela Fabio, Tindara Caprì and Lucia Lo Bello
In the attempt to mitigate the effects of COVID-19 lockdown, most countries have recently authorized and promoted the adoption of e-learning and remote teaching technologies, often with the support of teleconferencing platforms. Unfortunately, not all st...
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Luis Salvador-Ullauri, Patricia Acosta-Vargas and Sergio Luján-Mora
Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee their accessibility arises in order to include people with disabilities in th...
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Sofiana Nur Fadilah,Siti Marfu'ah,Surjani Wonorahardjo
Pág. pp. 41 - 53
Student achievement in chemistry is relatively low because chemistry topics are not integrated with students? expertise programs. The lack of variation in teaching material and learning model also reduces the motivation to study chemistry. One of the sci...
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Jungsik Park, Byung-Kuk Seo and Jong-Il Park
This paper proposes a framework that allows 3D freeform manipulation of a face in live video. Unlike existing approaches, the proposed framework provides natural 3D manipulation of a face without background distortion and interactive face editing by a us...
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Valdrin Maloku,Markus Ebner,Martin Ebner
Pág. pp. 81 - 96
The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be use...
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