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Saeed Ibrahim Alqahtani, Wael M. S. Yafooz, Abdullah Alsaeedi, Liyakathunisa Syed and Reyadh Alluhaibi
Background: With digital transformation and growing social media usage, kids spend considerable time on the web, especially watching videos on YouTube. YouTube is a source of education and entertainment media that has a significant impact on the skill im...
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Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg...
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DongSoon Park and Hojun You
This paper presents an innovative digital twin dam and watershed management platform, K-Twin SJ, that utilizes real-time data and simulation models to support decision-making for flood response and water resource management. The platform includes a GIS-b...
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Dipima Buragohain, Grisana Punpeng, Sureenate Jaratjarungkiat and Sushank Chaudhary
Recent technology implementation in learning has inspired language educators to employ various e-learning techniques, strategies, and applications in their pedagogical practices while aiming at improving specific learning efficiencies of students. The cu...
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Aikaterini Georgiadou and Stelios Xinogalos
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational...
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