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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Maria Zafeiropoulou, Charalampos Sotiriou and Vladimiros Spiridis
Augmented Reality (AR) could provide key benefits in education and create a richer user experience by increasing the motivation and engagement of the students. To this end, the current paper presents a system with three AR applications for teaching physi...
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Andrea Sanna, Federico Manuri, Jacopo Fiorenza and Francesco De Pace
Human?robot collaboration (HRC) is a new and challenging discipline that plays a key role in Industry 4.0. Digital transformation of industrial plants aims to introduce flexible production lines able to adapt to different products quickly. In this scenar...
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Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-...
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Pinnaree Kureerung, Lachana Ramingwong, Sakgasit Ramingwong, Kenneth Cosh and Narissara Eiamkanitchat
The existing usability models have been used primarily for evaluation, not for usability engineering. The models were found to be general for specific mobile applications. They also lack appropriate guidelines to apply the usability models to m-governmen...
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Sebastian Keller, Stefan Rumann and Sebastian Habig
This paper presents a study about augmented-reality-based chemistry learning in a university lecture. Organic chemistry is often perceived as particularly difficult by students because spatial information must be processed in order to understand subject ...
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