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Amalia Ortiz and Sonia Elizondo
Virtual Reality is expanding its use to several fields of application, including health and education. The continuous growth of this technology comes with new challenges related to the ways in which users feel inside these virtual environments. There are...
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Ro-Bin Lee, Young Seung Lee, Hyosun Kweon, Hyun Kyung Kim and Yoon Sang Kim
In this paper, we propose an interactive mobile gait training system that allows trainees to interact actively with its content (the gait training content). The proposed system is a new type of gait training one combining a mobile robot with virtual real...
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Xin Li, Ding-Bang Luh, Ruo-Hui Xu and Yi An
VR rehabilitation is a rapidly evolving field, with increasing research and development aimed at improving its effectiveness, accessibility, and integration into mainstream healthcare systems. While there are some commercially available VR rehabilitation...
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Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i...
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Ines Miguel-Alonso, Bruno Rodriguez-Garcia, David Checa and Andres Bustillo
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in this ...
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