Inicio  /  Aerospace  /  Vol: 10 Par: 3 (2023)  /  Artículo
ARTÍCULO
TITULO

Petri Nets Applied in Purge Algorithm Analysis for a Rocket Engine Test with Liquid Propellant

Evandro Rostirolla Bortoloto    
Francisco Carlos Parquet Bizarria and José Walter Parquet Bizarria    

Resumen

During the development stage of a space vehicle, instrumented tests are carried out on the ground to prove the operational capacity of each liquid-propellant rocket engine, which is installed in this type of vehicle. The task of elaborating a Test Bench project for a propulsion unit with this application is complex and involves several steps, one of these steps being related to the analysis of this bench capacity to meet the algorithms for the liquid-propellant rocket-engine full run of tests, which is considered fundamental for this project?s operational success. Due to the high costs involved in this project?s elaboration and execution, it is strategic to use computational resources to evaluate, by simulation, the main operational functionalities that are previously established for this bench to perform. In this context, this work presents a model proposal through Petri Nets to evaluate, by computer simulation, an architecture capacity that was designed for the Test Bench to meet an algorithm dedicated to the liquid-propellant pipelines purge during the run of hot tests with the liquid-propellant rocket engine. The method used in this work to carry out the simulation shows the operational response of each module of this architecture, in accordance with the steps contained in the purge algorithm, which allows for analyzing, for each event of the process, the Petri Nets properties, mainly those related to the conservativeness, liveliness, deadlock-type, and confusion-type conflicts. The simulation carried out with the proposed model allows for the portrayal of the physical architecture and the operational states of the purge system according to the steps foreseen in the algorithm, showing that the conservation property is met because the number of marks remains constant, the vivacity property is also met since all positions have been reached, and there is no mortal-type conflict, as the simulation is not stopped; only confusion-type conflict is identified, which was solved with the strategic insertion of resources in the model in order to fix crashes related to the competition for tokens in the transition-enabled entries. The satisfactory results obtained in these simulations suggest that the modules provided for this architecture are sufficient and appropriate for carrying out all the steps contained in the purge algorithm, which will minimize or even eliminate the disorders that may be caused by the presence of foreign elements in the propellant supply lines during the tests with the rocket engine.

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