|
|
|
Tim Friedhoff, Cam-Duc Au, Nadine Ladnar, Dirk Stein and Alexander Zureck
According to a study by the German Federal Printing Office (2022), every European lives with 90 digital identities on average, and the trend is rising. The German government has launched the innovation competition ?Digital Identities Showcase? to select ...
ver más
|
|
|
|
|
|
Attila Varga and László Révész
The authors of the present study explored how ICT devices used in P.E. lessons determine psychomotor performance, perceived motivational climate, and motivation. The students were allowed to use ICT devices (smartphone, webpages, Facebook) during a four-...
ver más
|
|
|
|
|
|
Anna Maria Gianni and Nikolaos Antoniadis
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini...
ver más
|
|
|
|
|
|
Raquel Hijón-Neira, Celeste Pizarro, John French, Pedro Paredes-Barragán and Michael Duignan
Students in their first year of computer science (CS1) at universities typically struggle to grasp fundamental programming concepts. This paper discusses research carried out using a Java-based visual execution environment (VEE) to introduce fundamental ...
ver más
|
|
|
|
|
|
Jacek Tarnas, Magdalena Cyma-Wejchenig, Nina Schaffert and Rafal Stemplewski
The open-water training conditions in sailing sports limit the coach?s ability to provide instructions. Auditory feedback provided using a smartphone application in real-time seems to be a promising tool in the training process. The aim of the study was ...
ver más
|
|
|