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Qingwei Mi and Tianhan Gao
Artificial intelligence in games is one of the most challenging tasks in academia and industry. In action role-playing games, how to manage combat effectively is a key issue related to game development and the player?s experience. The Belgian artificial ...
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Ping-Han Cheng, José Molina, Mei-Chun Lin, Hsiang-Hu Liu and Chun-Yen Chang
This study investigated the effects of integrating the ?CloudClassRoom? (CCR) and the DEmo-CO-design/teach-feedback-DEbriefing (DECODE) model to improve pre-service teachers? online technological pedagogical and content knowledge (TPACK). The DECODE mode...
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Georgios Lampropoulos, Euclid Keramopoulos, Konstantinos Diamantaras and Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta...
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Tao Lei, Yanbo Wang, Xianqiu Jin, Zhihao Min, Xingyu Zhang and Xiaobin Zhang
With the development of high-altitude and long-endurance unmanned aerial vehicles (UAVs), optimization of the coordinated energy dispatch of UAVs? energy management systems has become a key target in the research of electric UAVs. Several different energ...
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Meng-Cong Zheng and Chih-Yung Chen
Baseball is a sport that involves a large number of statistics, which are often displayed during broadcast events to show the players? performance levels. With the advent of big data, the amount and types of data used in broadcasts have increased yearly....
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