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Lilla Korenová, Petr Gurný, Jozef Hvorecký, Petr Lu?ek and Petr Rozehnal
Virtual reality environments (VRE) allow users to visualize both real-life and imaginary activities. For this reason, they make appropriate training fields at universities, too. However, the positive or negative effects of VRE are still a subject of rese...
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A. Yu. Fedosov
Pág. 44 - 52
The author identified methodological and methodological problems in teaching the course of social informatics in higher educational institutions and substantiated the thesis that one of the ways to solve the problem of forming solid knowledge in the fiel...
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Maged Soliman, Apostolos Pesyridis, Damon Dalaymani-Zad, Mohammed Gronfula and Miltiadis Kourmpetis
The advancement of VR technology through the increase in its processing power and decrease in its cost and form factor induced the research and market interest away from the gaming industry and towards education and training. In this paper, we argue and ...
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D.V. Baldov,S.Yu. Petrova,A.A. Lebedev
Pág. 27 - 34
At present, the value of information is practically equal to the value of material objects. Modern industries operate with huge data streams, which are subject to increased security and reliability requirements. Likewise, the Nizhny Novgorod State Engine...
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Vladimir Tregubov
Pág. 62 - 72
The article describes the current state and prospects of the use of artificial intelligence (AI) and technology of voice recognition in the education. There are some common approaches to using AI in education: adaptive assessment of knowledge, interval m...
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